Regional Differences Intro Boosters Japanese Game Genie code 030-1FB-E6A will load this border at startup. All palettes that were loaded into the SNES's VRAM while the border is loading will display on the SGB section of the border. Used for testing border coordinates and palette usage. Game Genie code 020-1FB-E6A will load this border at startup. Turn on after the selected border is displayed or the initial border will be absent.Īn alternate palette likely leftover from testing from when they were deciding what palette to use. Game Genie code CA1-7FB-D5D will keep the selected initial border throughout the game. There are two unused Super Game Boy borders that can be accessed from the debug menu. See if the orange palette exists for all borders including every medal variation. The AXQP version contains English, French and German, while the AXQX contains English, French and Italian, but they both share the same build date. These ASCII strings show the date that each version was built. More debug strings were left over, though: If the menu was called from the boot-up code, it will reboot the game and then display this menu again. This was possibly done to check if the random seed tables were correct and correct sets of cards were generated. This menu allows one to generate random booster packs. Judging from the name, this option might have tested hdma effects or vertical windowing effects (as used in the credits). Up/ Down will de-/increase the sprite number by 0x10. Left/ Right will de-/increase the sprite number. Navigation: A will change the animation of the currently displayed sprite. ![]() This will show the standard language menu, either in English-German-French or English-Spanish-Italian, depending on the version of the game. This will show BG tiles 0x8800– 0x97F0 on the screen. ![]() This test SGB Frame shows the using palettes and a dash grid over the whole screen to mark tile boundaries. Judging from the name, this option was there to test various color features. ![]() If there isn't a saved game, it will start from the beginning. This option will skip the title screen and directly put you where you last saved. This switches between the two duel modes. It's notable that in all versions, all options of this menu have been translated. Since the European versions are multi-language, you will have to either have a save game with the language set, or you will have to skip the menu the first time around, otherwise it will display the wrong (gibberish) string, as the game doesn't default to any language when confronted with an invalid language setting. While it can also be called in-game (since it has a quit option), the actual game boots using this menu's sub-routine.
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