I was trying to look at the predominant shapes and tones rather than getting bogged down in finer details. I returned to the location and had a go sketching in both pencil and charcoal. So my next attempt was to try being more relaxed. whilst being a “nice picture” I felt this was returning too close to my “usual style” however- more realistic and more restrained- and was not pushing my boundaries. I then decided to have a go at introducing colour. ![]() In returning to the lockages I drew a detailed sketch just focusing on outlining shapes. I enjoyed the effect of this drawing, but not for this subject. I also decided to use coloured paper, which allowed the introduction of some white pencil to lift highlights. This was difficult in areas where there were straight lines of stonework to define, so I did not think this would ultimately be successful for the lock-gates. I wanted to look at using pens in a different way- trying not to outline, but to concentrate on shading to give a sense of form. In thinking about this I decided to try an alternative view (an adjacent building on the lock) which is interested me because of its graffiti and functional nature. The gates present a fairly complex subject in themselves, which I felt needed to be reduced or simplified by the style of the drawing, not added to with a multitude of lines and squiggles. ![]() It is rather “busy” with a myriad of marks and lines. I rather like the end result here, but it was not really what I was wanting to achieve in the long term. I was interested in whether I could retain the sensitivity of mid-tonal variation using shading and hatching with a fine pen. Rather more like an etching than a charcoal drawing with 3D form! I was disappointed though that I felt the outcome was very dark and unsubtle/insensitive, with insufficient mid-tone. I returned to the first lock-gate view I drew and attempted it again in charcoal to try to introduce a looser response to the subject. It was much harder to identify an interesting focal point from this angle and I had no emotional reaction to the view. The huge lock-gates themselves, when viewed from the other side, lost some of their impact- presenting a solid wall of wooden beams which were tonally similar across the structure. I did some detailed pencil sketches of locations around the locks. It invited a response and a reaction from the viewer and I hoped this might be depicted in a drawing. I liked the interesting subtle contrasts in colour, shape and texture. There is a weight and solidity to the structures, which, although engineered, I hope could be portrayed loosely and energetically. I was particularly attracted to the heavy industrial engineering of the lock-gates the rusty iron, oily chains, overgrown weeds and cracked wooden plinths, and how they were reflected in the canal-water. Whilst visiting these locations I found myself looking in closer detail at parts of one of the locks and its surrounding buildings. In choosing what to draw, I spent some time considering my options, and explored the possibility of looking at various wrought iron bridges over the Manchester ship canal as my subject. They are rather garish and messy- not allowing for much sensitivity, and I did not think they were appropriate what I was hoping to achieve in a drawing of an outdoor subject. I did not really like the effect of the pens. I chose to draw a garden summer house purely as an exercise in using the media rather than because this would be a subject I wanted to develop. I wanted to see if I could be more energetic and spontaneous using bold colours, so I tried using ink and marker pens. I started work on this assignment by looking at different media. I aimed to develop some of the above in the final assignment of this course. I am constantly encouraged to be more abstract/ energetic/ spontaneous/ innovative and experimental in my work. ![]() There are a number of charcoal drawings, which I like for their increased freedom. I have reviewed part three of the course looking at the various exercises. I decided to tackle the outdoors in the final assignment.
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RGB lighting is not common on wireless gaming headsets for a good reason: they are a massive drain on battery life. Read our full SteelSeries Arctis Nova Pro Wireless review Its understated elegant design is as classy as you’ll find. If you need any other reason to consider this headset, then take a look at it. Though we were let down by that active noise cancellation, even having that on hand shows how fully-featured the Nova Pro Wireless is. It also comes with all sorts of features, such as hot-swappable batteries that can keep the action going indefinitely, multi-platform connectivity, multi-point simultaneous connectivity, a detailed and crisp-sounding mic and a base station for easy control. If you can overlook the high price tag and disappointing active noise cancellation, then it’s about as close as you’ll get. ![]() It does just about everything else right, from its detailed and immersive sound to the kind of comfort that lets you game for hours without needing to give your head a breather. Wherever possible, we will test a headset's wired and wireless modes, and see if there is any loss of quality between the two.The SteelSeries Arctis Nova Pro Wireless is the perfect gaming headset. During this part of the process, we also test the mic, either in video chats or with recording software, and see how easy it is to move the headset from one system to another. If the headset has a software suite, we evaluate how easy it is to set up profiles, change equalization levels, adjust mic sidetone and customize any extra features. We also see how the headset handles different styles of music, as well as movies and TV shows. We test a selection of different games on PCs, consoles and mobile devices across a variety of different genres. From there, we use it as our go-to headset for both productivity and gaming for anywhere between a day and a week. To start, we take stock of the device's setup process, connectivity method and general comfort level. Tom's Guide tests gaming headsets extensively before we write about them. There is no "sweet spot" for gaming headset prices it's purely about which features you want, and how much you're willing to spend. At $200 and above, manufacturers sell premium gaming headsets, which are usually wireless, with excellent sound quality and plenty of customization options. Between $100 and $150, you'll find high-end wired models and low-to-mid-range wireless models, so consider whether audio quality or convenience is more valuable to you. At $50 and under, you're likely to find wired models with just-good-enough sound quality and few extra features. Generally speaking, wireless headsets that are compatible with PC and PS5 are not compatible with Xbox Series X/S, and vice versa, so a headset that also features 3.5 mm connectivity could be helpful in this case.įinally, it's worth considering a headset's price range. Wireless models are almost always more expensive, but the convenience of living without wires may well be worth the cost. The next thing to think about is whether you want a wired or wireless model. ![]() But if it’s even a little bit uncomfortable, you’ll want to tear it off of your head after about half an hour, and that’s not conducive to playing any kind of game. Even if your headset produces subpar sound, you’ll still be able to hear what’s going on in your game. In fact, I would argue that the former is more important than the latter. No matter what, the headset has to be comfortable and provide good gaming sound. How to choose the best gaming headset for youĬhoosing the best gaming headset comes down to a few different criteria. Read our full Sony PlayStation Pulse 3D Wireless Headset review. But this is still a gaming headset well worth your consideration. There's no active noise cancellation and some of the controls on the earcups aren't the most intuitive. It's also pretty comfortable, with decent cushioning and a sturdy headband that works for long gaming sessions. But the headset also does a decent job when it comes to music and movies. ![]() Not only does the headset look rather good with a black and white color scheme matching that of the PS5, but it also delivers some solid audio, You'll hear all the bangs, pop, creaks, screams, and more in all manner of games, with the 3D audio letting you pinpoint where enemies are by sound alone. Add in compatibility with Sony's Tempest 3D Audio engine and you've got a rather impressive gaming headset for under $100. But it also works with PCs as well, adding a degree of versatility to the headset and making it a headset worth considering for cross-platform gaming. We'd still say the Sony PlayStation Pulse 3D Wireless Headset is an essential PS5 accessory. Surely that’s not actually true, or Shaun’s parents might have run away or strangled them by now.īut there is a sense that the melody, heard or unheard, never really stops. On the basis of “Keep Going,” you might almost believe that the Bengsons communicate in song all the time. That’s what music is, the Bengsons say, a blending of those opposed feelings into an ineffable, all-transcending whole. The usual prayers, Abigail sings, “just ain’t cuttin’ it,” before she and Shaun segue into a funky, propulsive chant: “I want money comin’ in and good things to happen.” Responses to such requests are not immediately forthcoming, of course.Įarly on, Abigail sings that she hopes if “your heart is breaking, it’s breaking open.” In other words, be receptive to everything, the pain and the joy, because it’s all part of the same indivisible package. The whole work is steeped in a kind of everyperson pantheism, with elements of Judeo-Christian and Eastern religions. “Keep Going” deals more directly with questions of faith than any made-for-streaming show I’ve encountered during the past five months. All of them deal with coming to terms with “the dark and the light of the world as it is.” She hopes we have lots of good television, adequate food and “enough good memories to last you a long time.” The numbers that follow embrace an account about Shaun’s distrust of churchgoing, an anatomy of lacerating grief and Abigail’s description of the sacred hallucinations that come with labor pains. They then shift into what feels like one sustained, shape-shifting song, of varied component parts, which seems to have no beginning or end.Ībigail offers a benediction. They begin the show, which was “mixed and mastered” by Ian Kagey, with a ritualistic sharing of challah bread and grape juice, proffered to us through the camera lens. For the Bengsons, it seems, everyday life is both a religious celebration and a passion play. The subjects covered as they address this concern, while playing keyboards and guitars (acoustic and electric), are both homey and cosmic, from financial shortages to the testing nature of God. So I was curious about the states of their hearts and minds in a year when the imminence of mortal disease is as pervasive as fog.Īs Abigail sings, in that wide-open balladeer’s voice of hers, “We have to make it up as we go.” That’s the general credo of this 50-minute piece, which is about nothing more nor less than continuing to exist when everything feels both static and in endless flux. That mostly all-sung show, delivered in a gutsy pop-folk style spliced with gospel laments and hallelujahs, was about how - or if - love can survive in the shadow of our awareness of death. But performing their musical memoir “Hundred Days,” about the dramatic genesis of their relationship, the Bengsons emanated the confiding coziness of late-night gab sessions over beers at a kitchen table. Not that I actually spoke to them or shook their hands (which was a socially sanctioned activity then). I had taken a shine to this eccentrically wholesome couple when I met them at the Public Theater’s Under the Radar Festival a few years ago. It’s called “The Keep Going Song,” and it streams through Oct. ![]() I was pleased, for instance, to receive an email about Abigail and Shaun Bengson, who have come up with a show of exultant ambivalence for the Actors Theater of Louisville. You get to learn where they’ve been sheltering in place, and how they might have been changed by this age of upheaval and displacement. Let’s face today with hope and know that it will never lead us astray.One bright pleasure amid the grimness of the pandemic has been the serendipity of hearing from people you’ve lost touch with and had forgotten how much you liked. Hope reminds us that tomorrow is another day. ![]() And I believe that love is stronger than death.” That laughter is the only cure for grief. ![]() That hope always triumphs over experience. That dreams are more powerful than facts. I quoted him when I was MC at my high school graduation.įulghum said, “I believe that imagination is stronger than knowledge. I always remember reading Robert Fulghum’s book All I Really Need To Know I Learned In Kindergarten. If we are grateful for our journey, our mistakes, our loved ones and our struggles it transforms angst into peace. And how can we strengthen hope? With gratitude. It leads to inspiration and action and change. You really don’t have to be amazing, or fierce or beautiful or successful or good. Author and activist Glennon Doyle said, “Keep going. ![]() "You keep them in perfect peace whose minds are stayed on you, because they trust in you. That you would experience God's 'perfect peace' as you meditate on the truth of Isaiah 26 3.Īs the wind and waves tumble around you, that this artwork might help you to keep your eyes focused on Him. It's at artwork that was created as a form of prayer. This artwork was created during a very stormy season of our lives. That could be why it seems to connect with so many people. You will keep perfectly peaceful the one whose mind remains focused on you, because he remains in you. This verse tells us that when we keep our minds on Him, we will experience His peace. You Will Keep In Perfect Peace Printable Isaiah 26:3 Greenery Scripture Wall Art Green Foliage Christian Wall Art Bible Verse Wall Art. Devotional Bible Study: God Will Keep You In Perfect Peace Isaiah 26:3. It features a watercolor painting of waves and the words from Isaiah reminding us that God is faithful amidst the storms of life. This fine art print is based on Isaiah 26:3.
![]() Read more on how to best set up your CSGO crosshair via the console in our ultimate guide. Our Ultimate Crosshair Guide can provide you with everything you need to understand how to make it happen-but don't forget that perfecting your technique requires consistent practice! If you want results, commitment is key.Īlso check out Shroud's Valorant Crosshair Settings. Let's dive into his configs: Open the console with ` and then paste the following command:Īs a distinguished and highly skilled gamer, Shroud knows the importance of finding your ideal crosshair. Heres the most up-to-date overview of shrouds CS:GO settings and gear, such as monitor, mouse, keyboard, headset and mousepad. Shroud's crosshair is a pivotal element of his gameplay, enabling him to quickly and precisely point towards opponents without blocking his vision. His crosshair is a medium-sized bright cyan that stands out against any backdrop, and has zero gaps. Shroud was well known for his reliable aim and game sense. To play his best, Shroud uses the Zowie S2-C: Shroud, the former CS:GO esports legend, has uses a crosshair to match his skills. Multisample Anti-Aliasing (MSAA): 8x MSAA.Let's explore Shroud's custom video settings to see how he does it! In professional CS:GO gaming, achieving the highest frame rate and eliminating potential distractions are paramount. Check out his video settings below for reference: No more guessing - we have all lineups of each CSGO map ready to go! You had an amazing day in the car on how to do a 1 vs 2 on a certain map? No problem quickly build your strategy and share it with your friends with a simple link.Īre you looking to take your aim game up a level just like Shroud? Then playing in stretched resolution is what it takes! Stretching the resolution gives players an advantage to spot opponents from long distances and score more headshots. During his career, Shroud has played for top tier North American teams in CSGO and has earned many trophies and. ![]() Shroud has been a mainstay at the reddit platform therefore earning the nickname of King of Reddit. Shrouds Keybinds Shrouds Crosshair Shrouds Mouse Sensitivity & Settings Video Settings Shrouds Gear Shrouds Gaming PC Specs Similar Players. He was born on June 2, 1994, in Canada and started playing CSGO at a very early age. Build your CSGO strategy like shroud!īeat your enemies with this CSGO strategy maker tool, which shows you all the essential smokes for each map. Shroud is a retired professional CSGO player. Nowadays Shroud is a very popular variety streamer in which he plays CSGO, Valorant and many other games. With his invariable success, he accrued an array of accolades and titles in the gaming industry, cementing himself as a formidable figure among CS:GO's greatest players. Shroud's career was nothing short of extraordinary, as he joined the likes of Cloud9 and Complexity Gaming while competing at a world-class level. Additionally, he has garnered an incredibly devoted fan base due to his incredible ability and magnetic personality. His skill and captivating presence on stream have earned him immense respect from his peers, making him one of the most acclaimed players in the game. Shroud is a former professional CSGO player and popular Twitch streamer. ![]() If you’re using a high-end machine, you could simply choose the Ultra preset and gauge its performance, moving onto individual settings if it’ll help you get closer to your desired frame rate. ![]() The game includes a handful of presets that will help you get up and gunning quickly. Note: The drivers used for NVIDIA and AMD were the latest at time of publication, and included optimizations for Borderlands 3 at launch.Īs with previous Borderlands titles on PC, there are a bunch of graphics settings that can be tweaked if the game’s performance is leaving a bit to be desired. Windows 10 Pro (64-bit build 1903/18362)Īll product links in this table are affiliated, and support the website. WD Blue 3D NAND 1TB (SATA, GeForce install)Ĭorsair Hydro H100i V2 AIO Liquid Cooler (240mm) Kingston SSDNow V310 960GB (SATA, Radeon install) NVIDIA GeForce GTX 1660 (6GB GeForce 436.30) NVIDIA GeForce GTX 1660 Ti (6GB GeForce 436.30) NVIDIA GeForce GTX 1080 Ti (11GB GeForce 436.30) NVIDIA GeForce RTX 2060 (6GB GeForce 436.30) NVIDIA GeForce RTX 2060 SUPER (8GB GeForce 436.30) NVIDIA GeForce RTX 2070 SUPER (8GB GeForce 436.30) NVIDIA GeForce RTX 2080 SUPER (8GB GeForce 436.30) NVIDIA GeForce RTX 2080 Ti (11GB GeForce 436.30) Here’s the test PC used for all benchmarking: Because Borderlands 3 has a built-in benchmark, we took the easy route and used it (since it’s actually worthwhile). This made Tekken 3 feel quite realistic, especially considering the age of the game and the media on which it was played. When you hit someone in the side, for example, they lean over as though they were hit in the side. All of the characters reacted in a realistic manner. Even just sitting back and watching someone else play the game was thrilling. All of the characters’ motions are fluid and genuine. The developers have managed to provide you with arcade-quality graphics without the need for an add-on. If you don’t have this going, you might as well give up because today’s player expects a split-second reaction time, which you will receive with this game. Every action appears to be transmitted straight from your fingers to your character’s thoughts, and they immediately respond.īetween the moment you make the move and the time it really executes, there is little to no lag. The pace with which Tekken 3 is played has to be its best feature. You’ll have to get used to the controllers at first, but after a few tries, you’ll be cruising through combos like you’re playing on a console. The controls on your mobile screen are left-hand joysticks and right-hand buttons. When playing Tekken 3 on an Android smartphone, veteran gamers who haven’t played it in a long time will be blown away by the game’s fluidity. Selecting players and starting a match is identical to what they were on the PlayStation and has not altered. If you’re interested in learning more about its history, go visit Wikipedia. Tekken 3 mobile will not disappoint those of us who have been playing since the beginning. ![]() This is the best fighting game that has been released to date, so wrench the controller from your grip and go pick it up. It’s your fortunate day if you’re one of the two or three PlayStation owners who has seen, played, or at least heard of Tekken 3. However, you may still download Tekken 3 as an APK file from the official website link and use an external or built-in phone emulator to play it. The mobile app version was not initially released by the game’s developer, Namco. ![]() Tekken 3, several of the best arcades games of all time, is now available for Android. Our ticket-investigation experience can also be applied to bring valuable insight during the design phase regarding potential future issues, such as unforeseen edge-cases which could cause problems if not addressed ahead of time.įinally, embedded GMs are responsible for trying to anticipate potential support issues associated with new features, and what capability we'll need to sort things out if something breaks. ![]() We are the frontline of the company so to speak alongside the Community team, and our role is to bring a player-centric viewpoint and perspective to the table.īased on trends in support tickets, we can for example highlight issues in the game which are not necessarily bugs, such as balancing problems. Our interactions with players in support tickets give us a great window into the needs of the community. In our experience, the embedding arrangement has been a great contributor to ensuring urgent problems are identified and actioned with as little red tape as possible. The GMs are often the first to hear of new bugs as they are reported to us in support tickets. This documentation forms the base of our internal knowledgebase for GMs. With new features come new GM tools another important documentation task is detailing usage instructions for these tools. DocumentationĮVE is a complex game with a notoriously difficult learning curve and supporting the game can be quite a challenge! GMs embedded in Dev teams are required to be experts on features released by their team and to ensure all GMs are aware of how exactly these features work, the liaisons create internal documentation for the GMs well before release day. Let’s expand a bit on the main benefits we've seen from embedding GMs in the Development departments. Important developments, if any, are then communicated daily to the Game Masters so we are all well informed of what's going on. The GMs attend their team's daily standup meetings to keep abreast of what's happening with the development of the game and keep the devs informed of emerging trends in tickets. On top of that, there's also constant communication between Customer Support and the Developers. CS feedback provided during design process - Potential future issue mitigation. ![]() Follow up on bugs, exploits and other live issues with the Devs.This is to ensure the GMs can support them! ![]()
![]() It enables users to control and personalize the Microsoft command prompt
Regional Differences Intro Boosters Japanese Game Genie code 030-1FB-E6A will load this border at startup. All palettes that were loaded into the SNES's VRAM while the border is loading will display on the SGB section of the border. Used for testing border coordinates and palette usage. Game Genie code 020-1FB-E6A will load this border at startup. Turn on after the selected border is displayed or the initial border will be absent.Īn alternate palette likely leftover from testing from when they were deciding what palette to use. Game Genie code CA1-7FB-D5D will keep the selected initial border throughout the game. There are two unused Super Game Boy borders that can be accessed from the debug menu. See if the orange palette exists for all borders including every medal variation. The AXQP version contains English, French and German, while the AXQX contains English, French and Italian, but they both share the same build date. These ASCII strings show the date that each version was built. More debug strings were left over, though: If the menu was called from the boot-up code, it will reboot the game and then display this menu again. This was possibly done to check if the random seed tables were correct and correct sets of cards were generated. This menu allows one to generate random booster packs. Judging from the name, this option might have tested hdma effects or vertical windowing effects (as used in the credits). Up/ Down will de-/increase the sprite number by 0x10. Left/ Right will de-/increase the sprite number. Navigation: A will change the animation of the currently displayed sprite. ![]() This will show the standard language menu, either in English-German-French or English-Spanish-Italian, depending on the version of the game. This will show BG tiles 0x8800– 0x97F0 on the screen. ![]() This test SGB Frame shows the using palettes and a dash grid over the whole screen to mark tile boundaries. Judging from the name, this option was there to test various color features. ![]() If there isn't a saved game, it will start from the beginning. This option will skip the title screen and directly put you where you last saved. This switches between the two duel modes. It's notable that in all versions, all options of this menu have been translated. Since the European versions are multi-language, you will have to either have a save game with the language set, or you will have to skip the menu the first time around, otherwise it will display the wrong (gibberish) string, as the game doesn't default to any language when confronted with an invalid language setting. While it can also be called in-game (since it has a quit option), the actual game boots using this menu's sub-routine. |